Adobe Animate is described as being an evolution of Flash Professional; a product whose proprietary nature was doomed to the history books the moment Steve Jobs put pen to paper.
“To more accurately represent its position as the premier animation tool for the web and beyond, Flash Professional will be renamed Adobe Animate CC” – Rich Lee, in 2015
Whether you’re new to motion, or consider yourself a veteran searching for an alternative to prototyping, Adobe Animate CC might be for you. As with all tools its purpose is specific to the person using it. This isn’t a tool everyone must use, but it’s in your interests to be aware of its presence.
With Adobe Animate creations such as cartoons, advertisements, games, and other interactive content can be published to familiar platforms like HTML5 Canvas, Flash Player & Air, WebGL, and even Snap SVG.
All animations occur in sequence on what’s commonly known as a timeline. Flash developers will understand these concepts very well. This UI allows you, the developer, to manage your animations in a timeline by gaining a visual perspective of how the entire sequence fits together. Here’s a brief introduction by Adobe discussing timeline basics.
Timelines can include fine-grained animations in a frame-based context. This means artists can create animations in isolation and integrate these isolated movements into a larger master timeline.
With open web standards finally being embraced by Animate CC, developers must still be aware of the technical limitations of the format they’re exporting to. Developers do have the option to export to the Flash player, SWF files, if needed. It’s also possible to export at multiple resolutions making it priceless for bitmap work. You can even generate a sprite sheet based on keyframes and animate through them using CSS!
Diploma in Adobe Creative Cloud: Strand Animation